So, my first blog. I have thought to discuss the issue of games, and some of the people who play them. A majority of my friends play video games, on a variety of consoles, sadly I shall only be looking at the Xbox 360 aspect and some PC games, but hopefully it might catch your interest.
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| The aftermath of a ..' quick-sc |
Call of Duty(MW2 and BO)- An interesting start to a problem with 'games', late but I thought I had to get my point across. MW2 was a highly anticipated game, one which my friends and I could not possibly wait for. However, after numbers of games, sadly people started to learn how to quick scope. This is possibly one of the worst discovery's of all time. It involves the player tapping the aim button and shooting, Infinity Ward has seemed to overlook this issue. The reason it works is because the aiming system attaches itself to the closest target in the aiming sight(if you have auto-aim on) which most people do. Which means if the whole aiming sight is on the screen, missing is nearly impossible. And may I say, it ruined my MW2 experience, I thought it was pointless to play.However, it was pleasing to see Black Ops did everything they could to stop this, even when unlocking a 'Pro' perk, they excluded snipers purposely in aiming faster, which leads me to believe the casual gamer would enjoy Treyarchs games more, rather then the 'Pro' player who would only ever play MW2. Another disappointing aspect of Call of Duty is the drop shot, I have no clue as to how people can lie down whilst firing, and then aim perfectly, the logic is beyond me, but I had to address the point. The last thing I have to say about this wannabe 'realistic' FPS, is the sensitivity 10. No living human being can spin around, shoot, defuse, or whatever you're doing at that speed. It's annoying and evidently pointless. It gives the player a slight advantage, something I will address later in my blog.
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| Garrys Mod :D |
Ragdolls- Ragdoll physics are one of the funniest aspects within a game. I cannot believe that most games do not incorporate this, a person flying across the map, because of a grenade, with limbs flying everywhere, I find it hilarious. This is why I downloaded Garry's Mod. This is a physics sandbox, with everything to do, whether you combine stuff, or attach things, it's hilarious. But, it's a small issue within games, but it's something I would like to see more incorporated within today's games, instead of the boring set deaths which most games have.
Slight advantages- This could be dubbed as one of the worst. I hate games which give higher levels more of an opportunity to kill lower levels on games, when in fact it should be the other way round. There are multiple examples of this, on Call of Duty, the issue I raised earlier. If you're on sensitivity 10, you have a lot more chance to turn round and kill the person who is shooting you in the back, whereas if you're on a normal level of sensitivity, you are dead before you can even make the analog stick go the limit. Another example, is a recent game I bought, Battlefield Bad Company 2. The slight advantage would be its Magnum Ammo, which you get when you are level 14/15. I have just achieved that level and was rewarded with this 'perk'or 'spec 2' as the game refers to it, and for the reason that if any newcomers, like me or some of my friends, or anyone for that matter, who wants to enjoy this game, hasn't got the chance because my gun is overpowered by this perk. For these reasons, I believe games should try and incorporate a system where the underdogs get a higher chance of winning, or everyone should get an equal opportunity in a multiplayer aspect.
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| A beach full of turtles. |
Hacking/Wasting money- This gets on my nerves, where I can be enjoying a game, and someone sends me a message to ask if I would like to waste my money on making the game pointless. Because that's what they're doing, if you pay money to get everything on the game, you are still at the same level of skill, but you have everything... Doesn't that make it pointless and ruin the whole game? I mean come on, that's like buying a pre-owned game which has a cheat code to complete everything( Spider-man 2, 'Hcrayert' cheat, did exactly the same thing) And I got bored. Why wouldn't you get bored?! Another waste of money, which seems to be a custom to the 'Pro' majority, are Turtle Beaches. They have an unrelated name, and they work like headphones, but they have a microphone on them, so you can talk to your friends whilst having all the music and background sounds in your ear, and for £30+ you can hear footsteps louder :O "That's exactly what I want to spend my hard earned pocket money on..." - Why. Why. Why. It again ruins the game.
And the last point, hacking, the only benefit I see from hacking games, is that you can change your name into anything you want, which is usually racist... And, when in lobbies, you change the colour of your name. Pointless. Annoying. Waste of time.
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| Why is this needed. |
Online...necessities...- This is more addressing the fact of things not needed in a small selection of games. Seeing as I can't address them all. Halo Reach. A Halo game, yes. But a true one? If we ignore the length of time both these games have been out for, I have played a lot more on Halo 3 then Reach. And why? Because it was simple. The 'not needed' part of Reach is the armour abilities. Now, I love jet packing so high the enemy struggles to see me, and I love going invisible, confusing the enemy then assassinating them. But what has happened? It gets repetitive, I play every Reach map the same, and with the lack of Reach maps, I barely have any choice. Whereas Halo 3, was fun,(No DMR) and I enjoyed playing a variety of maps, most of them in different ways. (Bar Team Doubles, me and my friend had 'set routines', Funny I know) The last example is Resident Evil 5, now, this was one hilarious game for quotes(So is AVP), which I say often as they are memorable. But Resident Evil 5 then bought out DLC...Multiplayer. This is not needed. It's like having a multiplayer Ninja Gaiden, it just feels weird. Alien. The dodgy controls of Resident Evil was hard enough to get used too, but now they incoporate this. I hope anyone who reads this agrees with my frustration of somehow being killed instantly, when you did the same as your enemy...
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| Self Explanatory |
Co-op- Last but by no means least, Co-op. Games need this. I understand the fad of multiplayer, and enjoy it. But there are still some of us out there who prefer the social aspect of going round each others house, having a drink whilst playing split screen, but now this is becoming a rare occurence. And I find it saddens me. Splinter Cell conviction has annoyed me the most. It says co-op, but only allows a short number of missions, which evidently ends in the most pointless duel, leading to you feeling that you wasted 5 missions of hard team work to end like that. And many games are doing this, where they have co-op, but for like 5 seconds. And it costs. And it's not co-op, its more cut scenes if anything. What happened to Gears of War style co-op? Where split screen can be enjoyed with online friends, whilst enjoing the campaign. The prime example of today's games blatantly ignoring co-op is the new Dead Rising 2 DLC, You can do it online?! But not together. Sure, it would have been more work, but hell, they would;ve got a lot more money. You're two friends,(On DR2) who infilitrate a base, and you need to help each other... Wow, that has to be co-op. You're wrong. Drastically wrong.
Well, if you found that a waste of time, please have some well earned R&R, on
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